Interface Design

Designs. In interfaces.

I like tinkering with things. Most of the time I try to reinvent the universe from the ground up, but sometimes just getting everything to look different from what it originally looked like is good enough. A lot of people when they do UI work try to pursue a design-oriented goal like minimalism or fitting some artistic theme that overrules functionality and basic accessibility. When I design stuff, I generally want to imagine the settings I create as being viable defaults for a fictional OS (in fact, I used to have one, called Gultics, manufactured by the similarly fictional SyconeoNi Technologies Corporation (SNTC)). The widgets should generally be within a reasonably size range, the window borders shouldn't be too bulky, and above all else it'd be nice if it didn't come with too many performance cuts, thereby meaning that many of the more sugary utilities are right out, and only modding and skinning with native facilities are acceptable; no extra skinning programs like WindowBlinds. It means I get to see more of the registry than most modders, probably.

Although this tenet doesn't prevent me from trying to come up with or write alternatives to system functions. Cheddar is my most auspicious example of this; a Finder-esque file manager for which I spent a huge amount of time and energy getting to work with DDE in Explorer correctly.

But those are programming projects. On to the customisation!

Most of my customisation stuff can be found at deviantART or on my old account there.

Copyright © 2009 Samantha Wright.
All those rights are, like, totally reserved. This mumbling is legally binding.