Gamemaster

It's not really that almighty.

Alright; before anything else, a disclaimer: I named it after a Paul Oakenfold song (yes I was that immature at one point), not the actual reality of being a GM or DM in an RPG. As such it's somewhat more limited. In fact, it's a side-scroller that was never even really finished. It looks like this:

See? Okay, you can go home now.

Anyway, the idea was that it was networked, and this was inherently more wonderful. A server mediated all player activity, the game world was based on screens, which, of course, filtered out traffic. Users could purchase items at the in-game store, Eddie's, which was actually an embedded web browser control. The big trouble though was that the whole thing was total crap when it came to implementing moving objects that weren't players—I never got around to any weapons other than instant laser beams that fried everything in a horizontal line, and suffice to say AI objects ... well, they don't exist. But there was a CTF game! It was somewhat amusing walking into a room, seeing two flags opposite each other, taking one, and then hearing a booming voice declare "BLUE FLAG TAKEN." (Thank you, Quake.)

Anyway, development on it kind of tapered off when I was getting more serious about Footprints, but it's fairly advanced. The server has Leaflet scripting, and like Rockman VI before it, uses a bitmap to determine where inaccessible areas are at a per-pixel level, rather than breaking the screen into blocks.1 Full sound playback, key binding, console, ping times for all connected users, menu system, inventory, server-side player profiles, chat, and I believe I was still working on account registration.

One thing I rather regret about it is the limits in character customisability. Not being a sprite artist by any stretch of the imagination, they ended up being ripped from games and having fixed abilities associated with them. If I'd had all the time in the world, they would probably have been granted much more granular trait control and this might have become more featureful and flexible than MUE. Maybe Footprints will achieve that.

Footnotes

1 Actually they were blocks; my mistake, but it was still a separate file. The screen was a continuous bitmap, though.

Copyright © 2009 Samantha Wright.
All those rights are, like, totally reserved. This mumbling is legally binding.